package com.arrogames.blondbattle.game.graphics 
{
	import com.arrogames.blondbattle.assets.AssetManager;
	import feathers.display.TiledImage;
	import starling.textures.Texture;
	
	/**
	 * Class that describes the ground to be displayed
	 * 
	 * @author A.J. van Steenwijk
	 */
	public class GroundView extends TiledImage {
		
		public function GroundView( pWidth:Number, pHeight:Number ) {
			
			var texture : Texture = AssetManager.instance.getTexture("WorldGround");
			super(texture);
			this.width = pWidth;
		
		}
		
	}

}